New Veterancy Bonus: +2 Production (available for resource generating units).New special high level (10+) veterancy bonuses have been added to Stoneling (Blocking), Rock Elemental (Blocking Aura), Jolt Elemental (Spiral Orbs), Ice Elemental (Scatter Shot), Granite Elemental (Super Punch), Jagged Elemental (Spike Shot) ,Lightning Elemental (Impact Strike), Blaze (Scorching), Pyro (Fiery Vortex).Malevolis = Arachne, Malegor = Gori, Corruptorix = Blightrix Updated some miniboss names so that they are easier to identify and more inline with their abilities. A new miniboss, Grime, has entered the fray.They will no longer show as shop consumables and are now special items that you get from encounters that have a charge per battle. The Totem and Circle powerup consumable change has been reverted.As part of this system you will see runes above enemies. New Elemental Fusion system has been added, and the chart has been added to the escape menu.Patch v1.2.8If you have a run in progress you can complete the run without any issues. That's not all for this patch though, there is a lot of other new content, a new miniboss, consumable changes (based on player feedback), new enemy modifiers and new mutators.Ĭheck out the patch notes below for the full details. The consumable system is still going strong however, and you can now find new types of potions to aid you in battle. So they will no longer be consumables and are only found in encounters as they were previously. These felt better as special items that you could obtain, and they were causing balance issues in mini-boss fights. Speaking of veterancy, new veterancy bonuses have been added to round out the system, and all elementals (except Aether-Types) now have level 10 special veterancy upgrades, from the mighty Super Punch to the heated Fiery Vortex!īased on player feedback we have reverted some aspects of the consumable system, notably Totems and Circles. So, we came up with a new Elemental Fusion system that works on top of the existing systems! The new mechanics in the Demonlore update have already gone a long way to improve this area (in particularly with veterancy bonuses), but we wanted something that focused more on synergies. From the DevelopersWe know that plenty of players absolutely love obliterating enemies with spells, but we also know some players like to focus more on the units.
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